Okay, I’m not even going to try to come up with some clever intro to this article. I’m just going to get right to the point:
Iron Harvest looks so. freaking. cool.
Iron Harvest takes place in the World of 1920+. It is an alternate version of our own world created by Polish artist Jakub Różalski. In the early 20th century, tradition clashes with progress, and the world is still full of mysteries and secrets. Humankind, fascinated by technology, iron, and engines, invented powerful walking machines, that proved to be mighty weapons on the battlefields of the Great War and are now part of everyday life.
Now, a few years after the Great War, secret forces are working towards the destabilization of Europe, determined to set the world on fire and seize control.
I’m a sucker for wacky alternative timelines and steampunk, so a dieselpunk re-imagining of post WWI Europe is scratching an itch I knew I had. Iron Harvest looks like it’s gameplay is very similar to Company of Heroes, with you controlling squads of men and vehicles, moving them around the battlefield, trying to take key strategic points. Iron Harvest is boasting an advanced cover system and mechanics for destroying the environment around you to turn the tables, which seems to play into it’s desire to have the gameplay be more about strategy and precise tactics than clicks per minute.
Iron Harvest is also making a clear commitment to having a strong single player experience. The game will launch with three single player campaigns, heavy on characters and contain an overarching story that will tell the tale of the game’s three factions: The Saxony Empire, The Polania Republic and Rusviet.
In each of these campaign, you will be following the story of a main character joined by two other heroes. Heroes in Iron Harvest are not unstoppable “super units”, but have special abilities that give you additional options in combat. Just from the three heroes announced so far, there seems like there is going to be a wonderful sense of variety: from peasants turned snipers, to grizzled war veterans, to spies.
KING Art Games has an initial crowdfunding goal of $450,000 USD, which they have already surpassed at the time of publication (currently sitting at $459,052). If they raise a cool $1,000,000 with the Kickstarter campaign, they’ll add Multiplayer to the game, and should they hit the goal $1,500,000, there will be an additonal free DLC campaign.
If you are interested in becoming a backer yourself, or learngin more about Iron Harvest, check out the Kickstarter Page directly.
*Disclaimer: The Author has not backed the game discussed in this article on Kickstarter as of 3-14-18. All opinions are the authors own, and the objectivity of the piece may be influenced by any of the authors own biases as stated in the article or in this disclaimer.*