The idea of digital board games has always struck me as a little odd. Of course, both board and video games come from same basis of game design and having fun, but its always a bit of an up hill battle to get me to buy on to the idea of a digital board game. So, it wasn’t the mechanics of Armello, the digital board/card game by Australian League of Geeks, that drew me to the game. The bright artistic style and the promise of a rich, new fantasy world was the bait, and the seemless mix of card management, board games, and hero building hooked me.
Armello is a swashbuckling adventure that combines RPG elements with the strategic play of card and board games, creating a personal, story-fuelled experience.
You, play as a ‘Hero’ from one of the four animal clans: Rat, Rabbit, Bear or Wolf. Players navigate their fully animated 3D character across the board (procedurally generated from 3D hex tiles) as they quest, scheme, explore,Vanquish monsters, perform the Mad King’s royal edicts, and face off against other players, with one ultimate end goal in mind — storming the palace and becoming King or Queen of Armello.
Armello is League of Geeks’ attempt to revolutionise digital board and card games, whilst providing players a rich world within which they can craft their very own stories of epic adventure.
The turns in Armello are a mix of drawing cards, exploration, and battles by dice. Throw in a bit of town management and back-stabbing, and you could easily have a chaotic mish-mash of game mechanics making a un-intelligible game few could really grasp. However, it is clear that the team at League of Geeks have thought things through, and had a clear vision of the final version of the game from just about the beginning of development.
From the very moment we started developing Armello we knew that we wanted deep and strategic card play and not just layered over the top of the board game experience, but integrated into every part of it.
We’re proud to say we’ve achieved just that. Card play is fully integrated within the mechanics of Armello. You’ll play cards to equip items, recruit powerful characters (Follower cards) to your party, heal yourself, cast epic spells, trade and much more. Cards also have other strategic abilities; for example playing them to the board as Perils to thwart other players, or using them in combat to better your odds.
In Armello, players all draw cards from a common deck, just like in a board game. No pay to win mechanics or need to keep buying cards. You and your friends start with everything you need to play
Oh… and did we mention that Armello has over 100 unique cards and they’re all animated!
At the time of writing, Armello has raised $159,173 of it’s goal of $200,000AUD, with 9 days to go. If you’d like to learn more about the lore of the world of Armello, or the development team that is making the game, head over to their Kickstarter page.