After a long wait, the Kickstarter campaign for Arcadian Atlas has finally arrived:
Arcadian Atlas is a 2D isometric tactical role playing game about the choices people make in pursuit of the things they love, and the havoc it wreaks on a kingdom.
Watch your footing and mind the strategic vantage points as you traverse the richly detailed pixel art world of Arcadia — A single misstep on the battlefield could cost you a friend’s life. Let the moody jazz soundtrack carry you through a thought provoking & ruthless story of love, deceit, murder, companionship and war. Meant to be a fresh take on the classic strategy RPG style, Arcadian Atlas was designed from the ground up to incorporate more challenging battle strategies, new & balanced job classes, and more cutthroat plot twists that’ll leave these complex characters’ lives hanging in the balance.
Featuring dynamic job classes, a rich character driven narrative, strategic grid-based battles and a jazz infused soundtrack, Arcadian Atlas is a lushly handcrafted 2D isometric tactical RPG that takes the rich history of the genre and makes it fresh.
This is a slick Kickstarter, and the game is clearly well developed even in its early stages. There are plenty of details on the mechanics, storyline and music and it is beyond clear that this is game well into the process of being created, with a clear path forward to success. Ultimately, this is the most important thing for a Kickstarter campaign to show: that this is a project that will be completed, and has a superb idea and vision.
I’m a sucker for stories, and there are just enough details sprinkled throughout the Kickstarter page and video to have me intrigued. I particularly love the small character bios, which do a great job of introducing some of the main players in Arcadian Atlas and hinting at their motivations.
This is also clearly a passion project for siblings Taylor and Becca Bair. we had a chance to interview them (read the interview here) and learn about where they started in game development, how they came together to create Twin Otter Studios and start making games together, and some of their influences that developed into Arcadian Atlas. The art style alone of Arcadian Atlas is dripping with nostalgia for the golden gaming years of Tactics Ogre and Fire Emblem, and its clear that the mechanics are similarly inspired, and innovated on.
The Kickstarter for Arcadian Atlas is looking to raise $90,000 in 33 days to meet their base funding goal to produce a Minimum Viable Product, which would end up at about 10 hours of gameplay. However, they are also aiming for a Dream Project Goal of double the base funding goal ($180,000), which will lead to a larger game “with expanded story missions, side quests, customization options, and more classes/skills” and, potentially, an earlier release. There’s a solid mix of reward tiers, and a rather innovative way of doing stretch goals I have yet to see. The Kickstarter has its own achievements, and as these achievements are unlocked by the community and backers, stretch goals and rewards will be unlocked. It’s a fun system I haven’t seen used before and I am interested to see how well it works!
If you’d like to learn more about Arcadian Atlas’ mechanics, story, development plan or would like to contribute to the fundraising campaign, please head on over to the campaigns web page.
*Disclaimer: The Author has not backed the game discussed in this article on Kickstarter as of 4/5/16. All opinions are the authors own, and the objectivity of the piece may be influenced by any of the authors own biases as stated in the article or in this disclaimer.*