Kickstarter Watch: Aquamarine

Kickstarter Watch: Aquamarine

We’ve talked quite a bit about Aquamarine over the past few months, from our first impressions of the game when we saw it at Play NYC, to our Interview with developer Patric Fallon where we learned more about the game’s inspirations and design. That’s because I really like the game, and see a ton of potential in it, full disclosure.

Well, now we have an opportunity to extol the game’s virtues once more, now with a more definite goal: Aquamarine’s Kickstarter is now under way, accompanied by a playable demo, and offers you an opportunity to support and back the development of this beautiful rogue-like exploration game

 

Aquamarine is a small-scale, point-and-click exploration game coming to Mac and PC in Spring 2019, and is being created by independent developers Moebial Studios. Inspired by the comics of French artist Moebius, roguelikes, and ’70s-era psychedelic sci-fi, Aquamarine tells the story of a nameless space traveler who is stranded on an unknown planet covered in water.

We’ve talked a lot about Aquamarine but, if you’re just joining us, here are the basics:

You’ve crash landed on an alien planet covered by a sea full of strange flora and fauna. You can see the plume of smoke from the crash site of your ship in the distance, so your goal is clear. Climbing into your escape pod, you dive into the ocean, looking to gather crystals along the way as both fuel and crafting materials, as well as food, and various schematics and info disks that are scattered throughout the sea. You’ll encounter strange alien creatures, some hostile, and you’ll have to balance your survival needs against your impact on the ecosystem, which might have dire consequences.

Sound interesting? Well then check it out! Moebial Studios have made a demo of this early stage of the game available as part of the Kickstarter, and it’s well worth checking out, or just playing to ogle at the gorgeous art.

Feeling lazy? We got you covered! Watch Jacob brave this alien environment in this demo gameplay video:

 

As you can see, Aquamarine is a gorgeous game. I really don’t think I need to talk about this much more. The Moebius inspired artwork is rich, imaginative and alien while still being easy enough to draw real life analogues that you can make at least partially informed judgment calls about the aliens you encounter,

The gameplay also already has a beautiful loop established, with you going out in search of gems to build new upgrades to gather more gems. Tied directly into this is the risk-reward element of gameplay in that your gems are your fuel, so you’ll have to weigh your desire for a new upgrade against your ability to move around the map and not die.

Learn a bit more about the game’s artistic inspirations and gameplay design in our interview with Patric Fallon, lead developer at Moebial Studios. 

 

Now, normally, I don’t mention too much about a Kickstarter’s rewards, leaving it to you, the reader, to go check them out after reading about our thoughts on the game itself. However, I have to at least mention the fact that the team behind Aquamarine has made sure there’s a reward level for every level of interest:

That’s not even all of the reward levels!

There’s the typical stuff in there, from copies of the game to beta access and OSTs, BUT there’s also artwork (a normal reward for Kickstarters, but not to be discounted with such a gorgeous game), and the ability to help design one of the myriad alien creatures you’ll be encountering in game.

Aquamarine would be a fantastic concept and showing for any indie development team, but it’s even more impressive that this is Moebial Studios first commercial title: Aquamarine feels incredibly polished and solid even at this point, with my only complaint/criticism of the game being the fact that it’s some time hard determine the edges of the space you can move in each level (something that could easily be fixed with a overlay on the field of exploration showing a movement grid).

At the time of publication, the Aquamarine Kickstarter has raised $3,903 of its moderate $25,000 goal. The crowdfunding campaign will be going through October 30th, so there’s plenty of time to back this game if you’re interested.

*Disclaimer: The Author has backed the game discussed in thisarticle on Kickstarter as of 10/9/18. This article is based on a Alpha demo made available by the Developer. All opinions are the authors own, and the objectivity of the piece may be influenced by any of the authors own biases as stated in the article or in this disclaimer.*

 

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Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.