First and foremost, Anew: The Distant Light captured my attention for it’s art style. As I started looking into the game further , I found a science fiction Metroidvania style adventure with some compelling dynamic elements, a story shrouded in mystery and an aesthetic that was equal parts creepy and imaginative.
You are a child with limited resources, waking up on a distant alien moon, twenty light years from Earth. You must carry out a mission of critical importance. Make your way through an exotic and dangerous alien world. Seek out game-changing equipment, upgrades, and vehicles to expand your options for combat and exploration.
Anew: The Distant Light is an incredibly unique looking game that is all at once wonderfully original, wholly alien, and just a little bit unnerving. It looks sort of papercrafted, and sort of organic. The perspective seems slightly off at times, and yet all there “slightly-off” elements somehow come together to make a game that looks like a children’s book influenced by some of the best surrealist art in history. The combination promises to give us a world worth exploring, full of strange creatures and environments, and I get the feeling we’ve only seen a very narrow slice of the mysterious creatures awaiting us.
Anew: The Distant Light is very firmly in the Metroidvania category of game. You play as a child, cast from a ravaged Earth in search of a world that might bring some hope. Upon finding said world, you find your co-pilot missing, and more than a few hostile aliens objecting to your supposed colonization. It’s your mission to explore this planet, find your co-pilot, and hopefully find some answers.
To do this, you’ll be finding a variety of upgrades, weapons, and abilities as you explore, which will give you new tools to fight your foes, and new ways to explore the environment. Anew: The Distant Light has a dynamic environment, and you’ll need special equipment to navigate the planet. For example, the sun-soaked side of the planet is far too hot to traverse without proper cooling systems, and weather effects will threaten your safety in areas you might have already crossed.
We had the opportunity to talk with Jeff Spoonhower, Resonator’s Co-Founder and the Art Director on Anew: The Distant Light, to ask him a few questions about the challenges that came up in designing a Metroidvania style game, how he created the game’s alien aesthetic, and how they approached their Kickstarter. We also asked him about his decision to go independent and his inspirations as a game developer:
Our thanks to Jeff for taking the time to talk with us and share his story.
Anew: The Distant Light is currently on Kickstarter, having raised $19,440 of it’s $30,000 goal. The crowdfunding campaign will be going on for another 18 days, with a deadline of March 20th. If you’d to learn more about the game, or see what some of the backer rewards and stretch goals are, head to the Kickstarter Page here.
Anew: The Distant Light has also been successfully Greenlight on Steam.