Nostalgia and Music: two things nearly guaranteed to get me interested in a game. So, when something like like Amplitude comes along, I’m interested. Amplitude is Harmonix Music System’s Kickstarter game, currently in funding. The game is actually an interesting case; It exists as a sort of half-reboot, half-sequel, which Harmonix is trying to breath life into via crowd-funding. Amplitude was one of two rhythm game released by Harmonix in 2003, which would later lead into Rock Band and Dance Central. After having critical and popular success, the team is coming back to the game after 10 years to update it. Amplitude v 2.0 will play on the core concepts of the old Amplitude, combined with next gen consoles, updated graphics and music:
In the 11 years since Amplitude’s release, Harmonix has gone on to create true pop culture phenomena with the original Guitar Hero, Rock Band, and Dance Central. Still, there was a quiet clawing in the back of our minds. Pleas from Amplitude fans, strangers on the street, and veterans of the studio – we needed to revisit this era of gaming and update it for the modern age!
With the advancements in technology and the huge creative leaps forward our studio has taken, we believe we can rebuild Amplitude for current consoles and make it an even more amazing experience than before. We’re aiming to deliver an updated soundtrack, incredible visuals, and fine-tuned controls. These improvements will be layered on top of the core mechanics and hallmark difficulty that made both FreQuency and Amplitude such amazing experiences when they first debuted. We’re confident that we can make a game that will do its predecessors justice!
The game, as designed for this Kickstarter, focuses on the core Amplitude experience. Single player and local multiplayer are included in the design, as are leaderboards for online bragging rights. The Beat Blaster (the ship), music notes, tracks and FX will all be modernized and gorgeous. The cyberworld around the tracks will be designed by artists and crafted by coders so that every pixel on screen can be driven by the underlying music. Even as we work through our plans for this Kickstarter, the game is beginning to take shape – an HD reinvisioning of the cult classic, smartly updated for today on every axis. We believe this is the game that fans of Amplitude have been asking for and a game that can only come from Harmonix.
What we’ve seen of the game looks good, the music sounds suitably electronic, and you cannot really argue with the pedigree of the team. You’d think that with these kind of qualifications, Amplitude would be deep into the strectch goals by now.
Yet, with 10 days to go, Amplitude has only raised $209,089 of its $775,000 funding goal; just about 27% of their total goal.
Don’t take this as a statement on the game, or on the team; I think the Harmonix have a proven track record, and that Amplitude is a solid concept. And, don’t get me wrong, things can always happen: 10 days is a good amount of time, and money could always come pouring in. But I’d expect more. That’s part of the reason I bring this up: it confuses me. Perhaps it is the high goal set by the team, or a lack of true nostalgia, but I’m still a bit surprised.
If you do want to support the game, please head over to the Kickstarter Page.