Interview: Ziba Scott of Popcannibal

Interview: Ziba Scott of Popcannibal

Make Sail immediately captured my attention when I first learned about it. Seeing the footage and hearing the design goals detailed in the game’s FIG Crowdfunding Campaign made it seem like something akin to Robocraft meets Wind Waker (my favorite Zelda game), wrapped in a beautiful art style and an incredible level of detail.

We had the opportunity to talk to Ziba Scott about some of the specific aspects of Make Sail, and his background as a game developer. We discussed the LEGO box aspect of Make Sail’s gameplay, the physics behind this sailing simulator, and how NPR ultimately brought him to be a full time independent game developer




Ziba also gave us a sneak peak at some early alpha gameplay of Make Sail, showing us how boat construction works, navigating the world, and the game’s potential for Twitch integration.

Understand that there’s a lot of placeholder artwork and unfinished aspects, but this is a fantastic look at the game in motion.



Our thanks to Ziba, not only for sharing his experience and his story, but also for showing us this early state gameplay. It really elevates any conversation about independent game development to see a game in it’s raw form, and we appreciate having the opportunity to see it.

Make Sail has already met its funding goal of $50,000 (having raised $53,350 at tie of publication), but still has one week left in its crowdfunding campaign. If you’d like to learn more about the game, or are interested in supporting it, please head over to the webpage.

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Editor-in-Chief of With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.