Interview: Tim Keenan of Misfits Attic

Interview: Tim Keenan of Misfits Attic

Duskers remains one of my favorite games of the year thus far. As we mentioned in our review of the gameDuskers is tense and atmospheric, thanks in large part to it’s mechanical choices. The game is controlled through a command line, putting you a half step away from the actions of the drones you control. The tension and creeping horror this creates is incredible, and it’s one of the best marriages of mechanics and atmosphere I’ve ever seen.

We had the opportunity to interview Tim Keenan of Misfits Attic, the creator of Duskers. We talked about the game’s inception, where the command line interface originated, and how it helped in creating the game’s atmosphere of dread.



A big thank you to Tim for taking the time to talk to us about the history and design philosophy behind Duskers, as well as his story as an Indie Game Dev.

Duskers is available now on Steam.





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Editor-in-Chief of With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.