Duskers remains one of my favorite games of the year thus far. As we mentioned in our review of the game, Duskers is tense and atmospheric, thanks in large part to it’s mechanical choices. The game is controlled through a command line, putting you a half step away from the actions of the drones you control. The tension and creeping horror this creates is incredible, and it’s one of the best marriages of mechanics and atmosphere I’ve ever seen.
We had the opportunity to interview Tim Keenan of Misfits Attic, the creator of Duskers. We talked about the game’s inception, where the command line interface originated, and how it helped in creating the game’s atmosphere of dread.
A big thank you to Tim for taking the time to talk to us about the history and design philosophy behind Duskers, as well as his story as an Indie Game Dev.
Duskers is available now on Steam.