Interview: Tim Donley of the Donley Time Foundation

Interview: Tim Donley of the Donley Time Foundation

It’s always a glorious little present when you find a developer whose poured themselves into a passion project. There’s a certain kind of “internet glow” about what they do, some times mixed with continued exhaustion, but often more than enough to catch my attention. These are the games that, while by no means immune from critique or issues, have tremendous heart. They are games that you can feel the passion of the developer through, and can sense the dedication in.

Boss 101 is one of those games. Wanting to know more, we reached out to Tim Donley, the founder of the Donley Time Foundation and lead designer of Boss 101 to ask him about his process and where these ideas came from. We ended up talking about narrative, design and, in an unexpected twist, Planescape: Torment.



Our thanks to Tim for taking the time out of his schedule to talk to us about Boss 101 and Indie Development.

You can find Boss 101 on Steam here if you’re looking for more information.

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Editor-in-Chief of With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.

1 Comment

  1. Thanks so much for giving us airtime. Really fun to speak with you about Boss 101!

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