Interview: Robert Wahler on SiNKR

Interview: Robert Wahler on SiNKR

I’m always eager to talk to indie developers of puzzle games. The whole process of creating a puzzle is utterly fascinating to me. It’s hard enough to solve one; how do you even start thinking about making a good one?!

That’s part of the reason I was so eager to talk to Robert Wahler, the developer of SiNKR and SiNKR 2 (which is out today), in our latest IndieDev Interview. We talks about the process of developing SiNKR 2, how it evolved from the original SiNKR, and what drew Robert to the world of independent game development.

 

Again, our thanks to Robert for taking the time to talk with us and share his story.

You can read our Review of SiNKR 2 here.

SiNKR 2 is available now on Itch.io and Steam.

You can check out our older Indie Dev Interviews to learn more about the stories behind a whole host of other indie games, as well as the motivations of the people that make them. Comment, like and subscribe to our YouTube channel if you find them interesting and want more!

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Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.

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