Interview: Patric Fallon of Moebial Studios

Interview: Patric Fallon of Moebial Studios

We’ve already made it pretty clear we’re excited for Aquamarine’s Kickstarter Launch on October 2nd. We’re incredibly intrigued and interested to see what Moebial Studios is creating after getting a taste of what to expect at Play NYC this year.

Before the forthcoming Kickstarter launch, we had a chance to sit down with developer Patric Fallon of Moebial Studios and to discuss Aquamarine with him.  Specifically, we talk about  the evolution of the game’s aesthetic, it’s risk-reward mechanics, and the role of non-violence in this alien ecosystem.


Our thanks to Patric for taking the time to take with us and share his story.

The Kickstarter for Aquamarine will launch in one week, on October 2nd.

You can check out our older Indie Dev Interviews to learn more about the stories behind a whole host of other indie games, as well as the motivations of the people that make them. Comment, like and subscribe to our YouTube channel if you find them interesting and want more!

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Editor-in-Chief of With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.

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