Interview: Michael Hicks on The Path of Motus

Interview: Michael Hicks on The Path of Motus

I love it when indie games leverage the interactive nature of video game to try to do something good. It’s not only great to see games address important issues, be they societal, interpersonal, or emotional, so I  can firmly point to them when people not familiar with games inevitably blame the latest tragedy or natural disaster on the fact that all video games are murder simulators, but it almost always yields interesting design choices and mechanics.

I first saw the Path of Motus at this year’s PAX East, and it perfectly represents what I’m writing about: a game about bullying and the sobering reality of dreams that has a combat system centered around the words you spit at other characters. Your words, and the words of those you meet, can actually hurt and kill you.

I recently got a chance to talk with Michael Hicks, the developer of The Path of Motus. In this interview, we discuss the game’s message and inspirations, it’s unique verbal combat system, and what inspired Michael to pursue independent game development.

 

Our thanks to Michael for taking the time to talk with us about the design and development of The Path of Motus, and about his journey as an indie developer.

The Path of Motus releases July 17th on SteamPlayStation 4, and Xbox One.

Stay tuned for our full review of The Path of Motus out tomorrow!

You can check out our older Indie Dev Interviews to learn more about the stories behind a whole host of other indie games, as well as the motivations of the people that make them. Comment, like and subscribe to our YouTube channel if you find them interesting and want more!

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Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.