Interview: Max Krieger on CROSSNIQ

Interview: Max Krieger on CROSSNIQ

CROSSNIQ first appeared on our radar when it was retweeted by LUCAH developer Colin Horgan. It seemed like an interesting puzzle game, but we didn’t expect to find such a fast-paced, retro puzzler that had me seriously challenged.

Our interview with Max Krieger, the developer of CROSSNIQ, a fast paced puzzler going on to Kickstarter. We talk about the game’s Y2K aesthetic, the challenges of making a compelling puzzle game, and Max’s inspiration to get started in the world of indie game development.

 

Our thanks to Max for taking the time to talk with us and share this information about CROSSNIQ.

Want to try CROSSNIQ right now? Lucky for you, a version of the game is available right now, for free on itch.io here.

CROSSNIQ+’s Kickstarter is now live. Max is looking to raise $10,000 by March 7th. If you like the looks of the game and want to see it expanded, head over and consider donating!

You can check out our older Indie Dev Interviews to learn more about the stories behind a whole host of other indie games, as well as the motivations of the people that make them. Comment, like and subscribe to our YouTube channel if you find them interesting and want more!

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Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.

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