When I finally got my hands on Tokyo 42, I was surprised by a lot of things: How fun it was, how stealth worked and the way the game handled perspective.
We had the chance to interview Maciek Strychalski and Sean Wright, the two brothers making up SMAC and the minds behind Tokyo 42. In this interview, we ask then about the game’s diverse stealth mechanics, how the game handles the tricky task of perspective, and what drew Maciek and Sean into the world of indie game development.
Our thanks to Maciek and Sean for taking the time to talk with us and share their stories!
Want to know our thoughts on Tokyo 42? Check out our full review here!
You can check out our older Indie Dev Interviews to learn more about the stories behind a whole host of other indie games, as well as the motivations of the people that make them. Comment, like and subscribe to our YouTube channel if you find them interesting and want more!
IndieHangover is now on Patreon! Support us to see more and more IndieDev Interviews!