If you cannot tell from our review, I’ve really fallen in love with The Last Hex. It’s mix of RPG, deck building and roguelike mechanics strikes a superb balance and is incredibly fun, but I couldn’t help wondering how these different pieces all came together, and what struggles there were in making all these pieces fit together.
Luckily, I had the chance to talk recently with Luigi Guarnuccio of That Indie Studio about The Last Hex. In this IndieDev Interview, we discuss the inspirations of the game, the challenges of balancing a rogue like, and what drew Luigi into the world of independent game development.
Our thanks to Luigi for sharing his story and giving us a peak into the design process of The Last Hex.
You can read our review of The Last Hex here.
You can check out our older Indie Dev Interviews to learn more about the stories behind a whole host of other indie games, as well as the motivations of the people that make them. Comment, like and subscribe to our YouTube channel if you find them interesting and want more!