Interview: Luigi Guarnuccio of That Indie Studio

Interview: Luigi Guarnuccio of That Indie Studio

If you cannot tell from our review, I’ve really fallen in love with The Last Hex. It’s mix of RPG, deck building and roguelike mechanics strikes a superb balance and is incredibly fun, but I couldn’t help wondering how these different pieces all came together, and what struggles there were in making all these pieces fit together.

Luckily, I had the chance to talk recently with Luigi Guarnuccio of That Indie Studio about The Last Hex. In this IndieDev Interview, we discuss the inspirations of the game, the challenges of balancing a rogue like, and what drew Luigi into the world of independent game development.

 

Our thanks to Luigi for sharing his story and giving us a peak into the design process of The Last Hex.

You can read our review of The Last Hex here.

The Last Hex is now available on itch.io and Steam Early Access.

You can check out our older Indie Dev Interviews to learn more about the stories behind a whole host of other indie games, as well as the motivations of the people that make them. Comment, like and subscribe to our YouTube channel if you find them interesting and want more!

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Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.

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