Interview: Jason Godbey on The Search

Interview: Jason Godbey on The Search

Games that make a distinct decision to be philosophical, purposefully symbolic, and delve into topics not normally addressed by games at large always grab my attention. The Search does all three.

A point-and-click exploration and puzzle game that peppers the dialogue with Jung and Freud, makes it’s own puzzles into symbols, and talks about the very nature of artistic creation, I thoroughly enjoyed the experience of playing The Search, and was overjoyed to have the opportunity to interview Jason Godbey, the game’s developer. In this Interview, we talk about the game’s philosophical foundations, it’s unique repetitive puzzles that serve a purpose and what drew Jason to independent game development.

 

 

Our thanks to Jason for taking the time to talk with us and share his story.

Want to know more about what we thought of The Search? Read our Full Review here.

The Search is available on itch.io and on Steam.

 You can check out our older Indie Dev Interviews to learn more about the stories behind a whole host of other indie games, as well as the motivations of the people that make them. Comment, like and subscribe to our YouTube channel if you find them interesting and want more!

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Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.

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