Part of the reason I love indie games is just how unique they can be, unfettered by corporate culture and investments of AAA studios. Indie games can fill niches you never would have thought needed to be filled. This is exactly what I thought of when I first heard about Repertoire, a classical music indie game.
I recently had the opportunity to sit down with Ien Cheng, founder of Playful People and developer of Repertoire. We talk about where this concept came from, how he’s used the tactile nature of mobile games to enhance the experience of the “finger-dance”, and what drew him to the world of indie game development.
Our thanks to Ien for taking the time to talk with us about Repertoire and his story as an indie dev.
If you’d like to learn more about Repertoire or stay up to date on it’s development, please visit the game’s website.
Want to hear more stories from the world of Indie game development? Check out our past Indie Dev Interviews to learn more about the stories behind a whole host of other indie games, as well as the motivations of the people that make them.
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