Interview: Dave Gilbert of Wadjet Eye Games

Interview: Dave Gilbert of Wadjet Eye Games

Point-and-Clicks have been with us for a long time, and often, I find they tend to follow a pretty standard formula. However, if there’s one person that been subverting and reinventing that formula, it’s Dave Gilbert of Wadjet Eye Games.

Dave’s latest game is Unavowed, a supernatural, noir point-and-click adventure which I had the opportunity to try at this year’s PLAY NYC. Thick with atmosphere and style, it’s remarkable for for the choice it give you in creating a character. Most point-and-clicks simply place you in the role of a fleshed out character with their own backstory and motivations. In Unavowed, you have an incredible hand in shaping your character, who’s help you ask for, and the results seem like they could be vastly different from playthrough to playthrough.

We had the opportunity to talk with Dave and ask him about Unavowed, as well as his history as a game developer, the challenges of making point-and-click adventures, and what set’s his latest creation apart.

 

 

Our thanks to Dave for taking the time to talk with us and tell us his story!

You can find out more about Unavowed here.

You can check out our older Indie Dev Interviews to learn more about the stories behind a whole host of other indie games, as well as the motivations of the people that make them. Comment, like and subscribe to our YouTube channel if you find them interesting and want more!

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Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He’s particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.

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