Interview: Danny Weinbaum of Eastshade Studio

Interview: Danny Weinbaum of Eastshade Studio

Since first hearing about the game in our interview with Mark Mayers, the idea of Eastshade has enchanted me. Part of the reason I love indie games and the indie development community is that games that would never be funded by a AAA developer are given a chance to grow and flourish. I can’t imagine Ubisoft or EA would ever back a fantasy game about being a painter, and I couldn’t be happier about that.

Announced last week, we are getting our first look into the world of Eastshade with Leaving Lyndow. It’s a world that Danny Weinbaum and Eastshade Studio have been working on for nearly three years now, and it shows. The environments are rich and beautiful and the hints of a larger world we’ve seen so far leave me hungry for exploration. I was eager to learn more about their inspiration and how this team is going about bring them to life.

We reached out to Danny in the hopes of picking his brain about both Leaving Lyndow and Eastshade, what the studio is trying to accomplish with the smaller Leaving Lyndow experience, why Eastshade focuses on painting, and what drew him to independent game development.

 

 

Our thanks to Danny for talking to us and sharing is experience and story.

Leaving Lyndow is currently on Steam Greenlight, and will be available on February 8th for purchase. You can find out more about this short narrative experience here.

Eastshade is still in development. More information about the game can be found here.

 

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Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.