Interview: Colin Horgan on LUCAH

Interview: Colin Horgan on LUCAH

LUCAH immediately grabbed my attention when I saw the first GIF of the raw, chaotic art style. And once I actually dove into the game’s nightmarish setting and somewhat Souls-like combat, I was even more intrigued.

So, it goes without saying that I was excited when I had the opportunity to talk with Colin Horgan, one of the devs working on LUCAH, and to pick his brain over the game’s design. In this interview, we talk about the game’s raw aesthetics, the two combat mechanics of rewinds and mantras, and Colin’s influences, not just on LUCAH, but as an Indie Developer as a whole

 

 

Our thanks to Colin for taking the time to talk with us and share his story!

LUCAH is currently on Kickstarter. Check out the crowdfunding page itself, or our Kickstarter Watch on the game is you want to learn more!

Want to see what LUCAH looks like in action? Check out our playthrough of the Alpha Demo!

 You can check out our older Indie Dev Interviews to learn more about the stories behind a whole host of other indie games, as well as the motivations of the people that make them. Comment, like and subscribe to our YouTube channel if you find them interesting and want more!

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Written by
Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.