LUCAH immediately grabbed my attention when I saw the first GIF of the raw, chaotic art style. And once I actually dove into the game’s nightmarish setting and somewhat Souls-like combat, I was even more intrigued.
So, it goes without saying that I was excited when I had the opportunity to talk with Colin Horgan, one of the devs working on LUCAH, and to pick his brain over the game’s design. In this interview, we talk about the game’s raw aesthetics, the two combat mechanics of rewinds and mantras, and Colin’s influences, not just on LUCAH, but as an Indie Developer as a whole
Our thanks to Colin for taking the time to talk with us and share his story!
Want to see what LUCAH looks like in action? Check out our playthrough of the Alpha Demo!
You can check out our older Indie Dev Interviews to learn more about the stories behind a whole host of other indie games, as well as the motivations of the people that make them. Comment, like and subscribe to our YouTube channel if you find them interesting and want more!