VR is a pretty darn exciting place for indie game development: It’s wide open territory, ready for new genre’s, new mechanics, and new artistic vision to be created and experienced. That’s part of the reason I was overjoyed when Hessvacio Hassan introduced me to Brenda Chen, an indie developer working in AR and VR who recently released a unique VR game on the Oculus called Chrysalis, which was a recipient of the 2017 Oculus Launch Pad Scholarship.
In this interview, we talk about Chrysalis‘ unique environment and tone, the benefits and challenges of VR, the ever present issue of motion-sickness, and we learned a bit more about Brenda’s background and the entertaining story of what brought her into the world of VR game development.
Our thanks to Brenda for taking the time to talk with us and share her story.
You can check out our older Indie Dev Interviews to learn more about the stories behind a whole host of other indie games, as well as the motivations of the people that make them. Comment, like and subscribe to our YouTube channel if you find them interesting and want more!