Interview: Blair Pyle of Phat Games

Interview: Blair Pyle of Phat Games

Burgal’s Bounty is coming out tomorrow, and we were lucky enough have the chance to catch up with developer Blair Pyle to discuss the unique hurdles he’s had to overcome, the evolution of the game’s art style, the games unique take on the concept of boss battles, and what drew Blair to the world of indie game development.


Our thanks to Blair for taking the time to talk with us and to let us help share his story.

Burgal’s Bounty will be available on iOs and Android tomorrow.

If you want a more in depth read about the game’s development, check out the first two parts of Blair Development Retrospective: Part 1 Here. Part 2 Here.

You can check out our older Indie Dev Interviews to learn more about the stories behind a whole host of other indie games, as well as the motivations of the people that make them. Comment, like and subscribe to our YouTube channel if you find them interesting and want more!

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Editor-in-Chief of With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.