TumbleSeed remains once of my favorite games of the year thus far. We first saw it at PAX East 2017, and, as stated in our review, it feels “wholly unique compared to the rest of the genre” of rougelikes on the market thanks to it’s innovative take on movement, charming aesthetics and surprising strategic depth.
We had the chance to talk with Benedict Fritz, one part of the 5 person team (which also includes Greg, Joel, David, & Jenna) that made TumbleSeed. Benedict was one of the programmers on the game, and in this interview we talk about the challenges of creating the game’s unique movement and ability systems, the double edged sword of difficulty, and what drew him to the world of indie game development.
Our thanks to Benedict for taking the time to talk with us, for sharing his story, and for sharing his insight behind the development of TumbleSeed.
If you want to know more about what we thought of the game, you can read our full review of TumbleSeed here.
You can check out our older Indie Dev Interviews to learn more about the stories behind a whole host of other indie games, as well as the motivations of the people that make them. Comment, like and subscribe to our YouTube channel if you find them interesting and want more!