Interview: Ben Wander on A Case of Distrust

Interview: Ben Wander on A Case of Distrust

I feel in love with A Case of Distrust, a narrative mystery noir game set in 1920’s San Fransisco, almost as soon as I started playing it. However, I was playing this game in the middle of the Indie minibooth at PAX East 2018, which is (by the way) entirely the wrong atmosphere, and I knew I needed to give it the proper treatment once I was home

. Later on, early one weekend morning, I sat down and played A Case of Distrust in the right setting and was entranced all over again.

I recently had a chance to talk with Ben Wander, the developer of A Case of Distrust, about how he went about making a mystery game, A Case of Distrust’s stunning color-coded aesthetic direction, and what lead him to indie game development.

 

Our thanks to Ben for taking the time to talk with us and share the backstory of A Case of Distrust.

A Case of Distrust is now available on Itch.io, Game Jolt and Steam.

Stay Tuned for our Full Review of A Case of Distrust, out later this week.

You can check out our older Indie Dev Interviews to learn more about the stories behind a whole host of other indie games, as well as the motivations of the people that make them. Comment, like and subscribe to our YouTube channel if you find them interesting and want more!

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Written by
Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.