Interview: Bahiyya Khan on after HOURS

Interview: Bahiyya Khan on after HOURS

One of the games that really grabbed my attention at this year’s Play NYC was after HOURS, which was part of the Friendship Garden collection on indie games. The game was visually striking, dense, and was one of those games that was really about something: in this case sexual abuse and mental health. A convention isn’t exactly the best place to properly digest this kind of game, so i made a note for myself to follow up with the creator, Bahiyya Khan.

Which brings us to this interview! I finally got the chance to sit down with Bahiyya ahead of the release of after HOURS, and to talk about the game’s striking visual style, how it dealt with such serious topics, and what drew Bahiyya to the medium of games.

 

 

Our thanks to Bahiyya for taking the time to talk with us and share her story!

You can find Bahiyya’s work on her itch.io, which is where after HOURS will be found after release.

You can check out our older Indie Dev Interviews to learn more about the stories behind a whole host of other indie games, as well as the motivations of the people that make them. Comment, like and subscribe to our YouTube channel if you find them interesting and want more!

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Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.

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