most anticipated indie games 2017

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2017 is upon us and it’s time to share the indie titles we’re most eager to hear more about and get our hands on.  Again, this is a totally subjective selection process, and we’ve again picked three honorable mentions. Quite honestly, this might have been harder to narrow down than than our Best of 2016 list!

What indie game are you looking forward to most this year? Tell us which one and why in the comments!

Seven DeBord; Owner and Creator: ECHO 

 

 

ECHO by Ultra Ultra is a stylish sci-fi stealth/action hybrid that looks to be one of the most promising and unique indies on deck for a 2017 release. What’s impressive about the title is its main antagonist, The Palace, an AI construct that learns from your every action, and spits out newly-skilled enemies with each reboot. Every choice the main character makes is studied and provides the Palace with a new way to stop En from her quest to revive someone who died, ultimately creating a scenario where players must out think and out play themselves.

Ultra Ultra had a terrific showing of ECHO at PAX West in 2016 and was the recipient of a developer grant from Unreal Engine’s Humble Bundle in November. The team is currently in the “power-montage” stage of development as they look to put the finishing touches on an early 2017 release.

Honorable Mentions: PLAYERUNKOWN’S BATTLEGROUNDS, Just Shapes & Beats, Memory of a Broken Dimension

 


Jacob Wood; Editor-in-ChiefAbsolver

 

 

I’ve made it no secret that I’m a huge fan of mysterious worlds, shrouded in esoteric lore and riddled with potentially deadly player interaction (Yes, this is basically me saying I really like Dark Souls in flowery language). Sloclap’s Absolver looks to be my next opportunity to dive into a world like this, with a particularly interesting take on player interaction.

Absolver is a game of martial arts brawling that emphasizes choice and balance, and seems to actually have an incredible amount of depth in just about every part of the game. The mentor mechanic, however,  has me particularly excited. The idea that you can form a “school” and teach other’s that fancy one-two punch you yourself learned by having it drilled into your face by a opponent the beat you silly in your exploration is just beyond cool. Friend and foe alike become teachers, and the balance between cooperation and conflict has the potential to be really interesting. Combine that with a vast open world and meaningful character customization and you’ve got a game that you can get lost in.

Read more about Absolver here

Honorable Mentions: Make Sail, Thimbleweed ParkJenny LeClue

 


Danielle Mesa; Contributing Writer: Cuphead

 

 

Perhaps the most unique title soon to be released is the run and gun platformer Cuphead by Studio MDHR. Heavily influenced by the animation of the 1930ʼs such as the works of Max Fleischer, brothers Chad and Jarded Moldenhauer emulated the techniques of the period. The story revolves around the titular character trying to repay his bet after gambling and losing to the devil.

Cupheadʼs adventure (or should I say misadventure) involves him getting into his own predicament and trying to get out of it. While the animation of the cartoons of the 30ʼs had 24 FPS (frames per second) and Cupheeadʼs is 60 FPS,  it captures that sense of authenticity of the period that inspired it. The Moldenhauer brothersʼ artistic approach to story, character and animation not only recaptures the spirit of classic cartoons, but takes the art of gaming to a whole new level.

Honorable Mentions: Yooka Laylee, Framed 2, Manifold Garden

 

 

If you’re eager to learn more about these games, than make sure to follow IndieHangover on your social media platform of choice.  We’ve got some big things planned for 2017, in addition to our Weekly Indie Dev Interviews, Reviews, and News coverage from the world of Indie Games and Indie Game Development, so stay tuned!

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