IGF Announces 2018 Nominees

IGF Announces 2018 Nominees

The nominees have been announced for the IGF Awards of 2018. The Independent Game Festival awards ceremony will taking place on March 21, during this year’s GDC.

Night in the Woods, Baba is You, Cuphead and Uurnog Uurnlimited  are the standouts, being in the nominees in multiple categories, but it’s great to see some less often heard of indies show up like ECHO, The Gardens Between, Tooth & Tail and Rain World.

Seumas McNally Grand Prize
Getting Over It with Bennett Foddy (Bennett Foddy)
Night in the Woods (Infinite Fall)
West of Loathing (Asymmetric Publications)
Into the Breach (Subset Games)
Heat Signature (Suspicious Developments)
Baba is You (Hempuli)

Honorable Mentions: Tacoma (Fullbright); Rain World (VIDEOCULT); Dream Daddy: A Dad Dating Simulator (Game Grumps); Cosmic Top Secret (klassefilm); Hollow Knight (Team Cherry); Cuphead (StudioMDHR); Everything Is Going to Be OK (Nathalie Lawhead)

Excellence in Visual Art
Night in the Woods (Infinite Fall)
Cuphead (StudioMDHR)
Echo (ULTRA ULTRA)
Luna (Funomena)
The Gardens Between (The Voxel Agents)
Chuchel (Amanita Design)

Honorable Mentions: Jettomero: Hero of the Universe (Ghost Time Games); Dead Cells (Motion Twin); AER – Memories of Old (Forgotten Key); Tooth and Tail (Pocketwatch Games); Rain World (VIDEOCULT); Shape of the World (Hollow Tree Games); Hollow Knight (Team Cherry)

Excellence in Audio
Tormentor X Punisher (e-studio)
Cuphead (StudioMDHR)
Vignettes (Skeleton Business)
Rain World (VIDEOCULT)
Uurnog Uurnlimited (Nifflas Games)
Celeste (Matt Makes Games)

Honorable Mentions: Tumbleseed (Benedict Fritz, Greg Wohlwend, Joel Corelitz, David Laskey and Jenna Blazevich); Hollow Knight (Team Cherry); Tacoma (Fullbright); Tooth and Tail (Pocketwatch Games); Million Onion Hotel (Onion Games); Night in the Woods (Infinite Fall)

Excellence in Design
Into the Breach (Subset Games)
Shenzhen I/O (Zachtronics)
Wilmot’s Warehouse (Richard Hogg, Ricky Haggett, Eli Rainsberry)
Baba Is You (Hempuli)
Uurnog Uurnlimited (Nifflas Games)
Getting Over It with Bennett Foddy (Bennett Foddy)

Honorable Mentions: Heat Signature (Suspicious Developments); Dead Cells (Motion Twin); Factorio (Wube Software); Space Pirate Trainer (I-Illusions); Battle Chef Brigade (Trinket Studios)

Excellence in Narrative
Tacoma (Fullbright)
Attentat 1942 (Charles University and Czech Academy of Sciences)
Where the Water Tastes Like Wine (Dim Bulb Games)
Night in the Woods (Infinite Fall)
Butterfly Soup (Brianna Lei)
Tooth and Tail (Pocketwatch Games)

Honorable Mentions: A Mortician’s Tale (Laundry Bear Games); Lost Memories Dot Net (Star Maid Games); Dream Daddy: A Dad Dating Simulator (Game Grumps); Bury me, my Love (The Pixel Hunt, Figs and ARTE France); Cosmic Top Secret (klassefilm); West of Loathing (Asymmetric Publications); Rakuen (Laura Shigihara)

Nuovo Award
Getting Over It with Bennett Foddy (Bennett Foddy)
Tarotica Voo Doo (TPM.CO SOFT WORKS)
10 Mississippi (Karina Popp)
A Mortician’s Tale (Laundry Bear Games)
Cosmic Top Secret (klassefilm)
Everything Is Going to Be OK (Nathalie Lawhead)
Baba Is You (Hempuli)
Kids (Playables)

Honorable Mentions: Where the Water Tastes Like Wine (Dim Bulb Games); IO Interloper (DANG!); The Norwood Suite (Cosmo D Studios); Cheap Golf (Pixeljam); Witchball (S.L.Clark); Million Onion Hotel (Onion Games)

Best Student Game
IO Interloper (DANG!)
Don’t Make Love (Maggese)
Penny Blue Finds a Clue (DigiPen Team Cactus Curse)
We Were Here (Total Mayhem Games)
Baba Is You (Hempuli)
Guardian of the Gears (DigiPen Team Studio 76)

Honorable Mentions: Crewsaders (Titan Squad); A.L.F.R.E.D. (Hugo Lefevre, Joseph Reichenbach, Romain Jaohar-Gaillard, Garance Royere Lebigre, Nicolas Tham, Marion Speiser, Delphine Migeot de Baran, Song Huang); MOLOCH (Seemingly Pointless); Kyklos Code (Cube Factory); Membrane (Perfect Hat / Seth S. Scott); That Blooming Feeling (The Tots Team); Tell Me What You See (Pesky Bees)

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Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.