Ice-Pick Lodge Unveils The Marble Nest

Ice-Pick Lodge Unveils The Marble Nest

Yesterday in a Kickstarter Update, Ice-Pick Lodge revealed a new playable “demo teaser” of a form for Pathologic, the Surrealist survival RPG successfully Kickstarted in 2014. If this seems somewhat cryptic, welcome to Pathologic, and get ready for some clear-as-mud Russian Surrealism.

The Marble Nest is now available to Kickstarter backers who backed at the appropriate levels, and serves as our first taste of what can be expected in Pathologic. Sort of:

Pathologic: The Marble Nest is neither a demo (because it features a very limited number of mechanics), nor an alpha version of the real Pathologic (because it’s a separate story with its own self-contained plot). It’s almost like a small autonomous game that uses the assets, characters, and premise of Pathologic, but works on its own…It’s a mood-piece that we made to showcase the setting and atmosphere of the game.

…During the creation of The Marble Nest we uncovered a ton of issues, but also a number of unexpected synergies. The real Pathologic will be better for the fact that we tried out the ideas on a smaller scale.


Personally, I think this a brilliant way of testing the mechanics and stability of an at least partially randomized narrative experience. We get a look at the artwork and assets we’ll see in Pathologic, and get to experience some  of the mechanics and interplay that will be play in the final game, but nothing will be spoiled.



Ice-Pick Lodge have made it very clear this build is anything but optimized: load times are long, there’s no save functionality, and is only available for PC at the moment. However, it’s a pre-alpha look at the style of this game, so perfection shouldn’t be expected. The looks that we have gotten at this world have looked beautiful, so I’m encouraged.



We’ll be looking to record our initial experience with The Marble Nest and will share it with you on our YouTube Channel.



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Editor-in-Chief of With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.