How to Play – Sentris

How to Play – Sentris

Early this morning, Samantha Kalman of Timbre Interactive sent out a tweet informing us that we had all been blind.

Up until this morning, no; no I had not.

The tutorial for Sentris is fantastic and very interesting to watch.  It is great to hear the game explained by the developer who designed it and get a little bit of insight into why she choose to do things the way she ended up doing them. Sentris is a game that needs a tutorial: it’s a complex musical creation game, with a whole hell of interesting and unique mechanics that have to be figured out. This tutorial was released with the Alpha 1.2 update on October 6, which added a bunch of new features to the early access release.

I had the chance to play Sentris in a very early version at the 2013 Seattle Indie Expo, and it is a phenomenally cool concept. It’s got an art style that reminds me of a retro 70’s or 80’s music video passed through a synthesizer, and the process of layering different musical ‘chunk’ on top of each other to create a layered piece of music is a cool, almost cathartic experience.

Sentris is a new kind of music game that puts you at the epicenter of musical creation. It transforms the act of making music into a puzzle of colorful concentric circles. It’s a rhythmical challenge that enables personal musical expression. The music you make with Sentris is your own authentic creation to enjoy and share.

Create your own song as you drop Sound Blocks of different instruments, pitches, and lengths into a looping grid. To solve the puzzles, fill highlighted areas of the grid with specific colors or rhythms. Its simplicity is deceptive — fitting all of the right Sound Blocks into the right place at the same time can be extremely difficult.

Sentris is currently in Early Access via Steam for $19.99.

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Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.