It’s only been a little while since the last update, but the team behind Ghost of A Tale is clearly still hard at work, and inching closer and closer to release.
In a blog post published earlier today, Seith detailed a number of updates that have been made since mid January, and there certainly are a few important ones!
Over the last couple of weeks I’ve done a huge amount of work in animation, 2D art and coding. I’m currently squashing A LOT of bugs which is actually pretty nice because that means hopefully you won’t find them in the game (no, you’ll find completely new ones! 😀 ).
I’ve also started implementing in-game tutorials. As you know it’s a tricky task to trigger them only at the right moment and location. I personally hate it as a player when a tutorial message interrupts the game just to tell me something I’ve already figured out. So that shouldn’t happen in GoaT!
The game is also working on Steam, which is of course an important step in getting the game to market;
Cyrille took it upon himself to dive into all the tutorials related to the online distribution platform and came up with a plan that worked.
We have tested the Steam publish pipeline and were able to upload a build which we could then access through our Steam accounts. Needless to say this is a significant milestone! It means that when the time comes to go public we should be able to do so with minimal fussing.
(FYI the build we uploaded was just a dry run and didn’t contain the game’s environments – hence the small footprint; the Early Access download itself should be a little over 1GB)
Finally, and in my opinion this is the most exciting bit, the team left us with a very short test video showcasing the progress that has been made on the game. It’s absolutely GORGEOUS, and has me more excited than ever to get my paws on this game!
Alright, just another video upload test (using a different app this time). Here goes nothing! pic.twitter.com/NNNLVCI2Q1
— Seith (@SeithCG) February 1, 2016