Ghost of a Tale Talks Beta

Ghost of a Tale Talks Beta

Seith released a new developer update, published earlier today, with a host of new information surrounding Ghost of a Tale, and boy does it have some exciting information, even if it is rather short:

The most exciting news first: Ghost of a Tale may be very close to a Beta Version:

if everything goes well (and it’s a big “if” of course) we should go to beta within the next couple of weeks. The beta version will contain all of the pre-release’s features but some will be incomplete (as they’re still being worked on). Place-holder asides though it should give us a good idea of the game’s actual state.

The goal for us is to get feedback from people who never played the game before. And hopefully we won’t have any bad surprises! On that topic, we already have a short list of potential testers so I think we’re all set on that side… 😉

An unknown that remains in the equation is we’re going to try and move to Unity 5.4 when it’s released (very soon). The reason is a few of the bugs we still have (and which unfortunately affected a couple of recent Unity games) are supposed to be taken care of. So fingers crossed!

This is obviously the big take away, but there was also some very interesting retrospective information looking at the 3 years since Ghost of a Tale entered production and where the game is now:

ghostofatale_TimeLapse

I found an old picture of the environment I showcased during the Indiegogo crowdfunding campaign (running on Unity 4.0) and compared it with a recent screenshot (running on 5.3), just for the heck of it (it’s obviously not the same location)…

So much work and experience gathered in-between those two pictures! And great people met along the way without whom Ghost of a Tale would not be what it is today

I encourage you to check out the full update here, and get excited: Ghost of a Tale is creeping closer and closer!

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Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.