At GDC 2019, we got the chance to see War Tech Fighters, an upcoming third person mech action shooter by publisher Blowfish Studios and developer Drakkar Dev. The developer has provided more information about the story of War Tech Fighters below:
” After a devastating war, the ruthless Zatros empire claimed the home planets of the Hebos and Ares colonies. Pilots from the remnants of the shattered colonies fight fiercely for their independence in fully customizable mechs called War Tech. Captain Nathan Romanis leads the talented squadron in their desperate struggle to reclaim their home.”
There are three different types of mech classes for players to choose from: Hawk (light), Lynx (balanced), and Rhino (heavy) in both a 33 mission campaign mode and a survival mode. While this doesn’t seem too different from other recent mecha action games (such as Project Nimbus), all mechs are also fully customizable allowing players to change out every separate part of the mech while choosing between over 180 different upgradeable parts and systems as well as thousands of paint and livery options. The console editions of War Tech Fighters will also feature console exclusive Archangel War Tech special sets: Glory Sword, Redemption Halberd, and Faith Shield. These Archangels will be available from the beginning and will be able to help players easily get out of tough situations.
While this nearly unlimited customizability is a great feature most other mech action games lack, the third person shooting elements are what keep me cautiously optimistic about this game. The shooting looks similar to other mech action games and might be something that causes players to lose interest. Additionally, you’re always locked to the left side of the screen, meaning that movement doesn’t have as much freedom as it could and risks feeling less fluid.Besides your basic to be expected shooting mechanics, the mechs featured in War Tech Fighters can also participate in sword battles and use flashy execution moves by completing a variety of quick time events and brief minigames. This is what first got me interested, because so many mecha games seem to have the same type of shooting mechanics and don’t experiment enough with other types of weapons. In addition to this, there are also several AI companions players can direct, adding a more strategical element to the game.
While War Tech Fighters doesn’t distance itself much from other games in the genre, its customization options and flashy close range combat may be just enough to set it apart. Whether those features will help players and fans of the genre overlook its flaws, we’ll just have to wait and see.
War Tech Fighters is expected to launch on PlayStation 4, Xbox One, and Nintendo Switch sometime in Q2 2019. It is currently available on PC.