Early Access Trailer: The Stomping Land

Early Access Trailer: The Stomping Land

Released today, a new trailer shows off what we can expect when The Stomping Land, Supercrit’s Dinosaur Survival game, is released to Early Access on the 30th of May.

The trailer was accompanied by a brief Q&A covering some of the finer points of the game’s fast approaching release into the Alpha-Wilds:

– When can I hunt dinosaurs?

    – Early Access will be available for Kickstarter backers on May 23, and Steam codes for these backers will be sent out soon via Kickstarter messaging. Everyone else will be able to jump in on the 30th. Both of these dates are pending until Steam approves the submitted build.

– How much will The Stomping Land cost?

    – $24.99

– What about the Dinosaur Survival Guide?

    – The survival guide is just waiting on the remaining dinosaur artwork. I’ll have a detailed update for all that.

– How will servers work?

      – There will be a small handful of official servers, though most servers will be hosted by the players, similar to Minecraft or TF2. If you are a backer and interested in running your own dedicated server, or would like to offer hosting options for others, contact:

Lee@TheStompingLand.com

– What dinosaurs will be in the initial launch?

    – Styracosaurus, Carnotaurus, Gallimimus, Puertasaurus, Helicoprion, Ankylosaurus, Stygimoloch. The remaining dinosaurs will roll out as its asset/animation are completed

– The video is styracosausome, but what about livestreams??

    – The best livestreams are with people who are new to the mechanics, so you’ll definitely be seeing a lot of them around the 23rd.

– How big is the island?

    – The game will launch with Capa Island, which is a smaller alternative to the seen Wayneth Island. Despite being smaller, there is plenty to get caught up in along the way, including varying types of caves that you are guaranteed to get lost in, 2 lakes, 2 long rivers, random fields, lots of forest, and a volcano(with its own lava cave). The surrounding ocean itself also provides gameplay for fishing/hidden caves.

– What’s all this cave talk?

    – Caves are a key component to the gameplay, especially in pvp. Not only do they house the herbs you need to heal dinosaurs or allies, but they also randomly scatter shrines that will boost your hunter’s Expertise. Hunters who capitalise on these shrines will find themselves befriending tougher dinosaurs faster. Alongside its perks, caves are also deathtraps; without a torch, they are 100% darkness(wall hugging won’t even save you). Weapons can’t be used while holding a torch, so if you run into trouble, your torch must be temporarily dropped. There is also plenty of water holes in caves that will sneak up on your step.

– If I lose my torch, can’t I just craft another one?

    – Currently, hunters don’t have any imaginary inventory. If you want to collect wood or another resource, you must physically pick it up and place it where you want. Resources can be stacked together into boxes and you can drag the boxes where you want, but your actual player cannot store heavy materials in a ‘backpack’. Anything light, such as foliage, gems, and even small meat, can be hand-placed onto your model with the customization system. So if you lose your torch in a cave, start calling for help!

– Will there be mod support?

    – At the very least, there will eventually be custom map making. Even I am looking forward to those!

– What kind of updates can I expect once Early Access is available?

    – Now that the core dinosaur survival template is in place, we’ll move forward with updates based on a mix of accuracy and entertainment value. What is the next step to improving this dinosaur survival experience? Complex dinosaur AI? More survival needs? A seasaw? The intriguing aspect about survival games is that there is plenty of room for construction, so your discussions and feedback hold lots of value to us.

 

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Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.