Divergence Re-emerges

Divergence Re-emerges
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 It’s a rare moment to find something  during your evening internet search, that you can point to and say “This is true passion.” Yesterday, Ethan Casner has revived a long dormant project, named Divergence on indieGogo, ushered back to life with an emotional and heartfelt video.

To call Divergence ambitious would be insulting. It’s way more than ambitious: the idea of creating an un-mapped MMO is down right mad genius. Crazy? Probably, particularly with such a small team. Yet, the universe seems solid, and the plan seems just insane enough to work. But that means nothing. What IS important, at least to me, is to hear Casner’s passion.

I’ll be honest; I don’t agree with him on everything. I think that corporate backing is something that Indie games can really benefit from (as heretical as that sounds, I know), even if they do need to sacrifice some of there originality and more bizarre design choices. Like it or not, games cost money to make, and corporate backing is a reliable way to find that money. However, after listening to Casner, I had nothing but respect and down-right admiration. Ethan Casner and his company, Stain Glass Llama, represent a true entrepreneurial spirit. There is no need to look at his 20 minute long presentation of early game play (though I’d encourage you to give it a watch); You can sense the planning, determination and drive this developer has in his voice. 

Divergence represents, at least to me, a game on a hill. It’s pulling the same maniacal heart strings that get pulled every time I blunder my way through EVE Online. It has the promise not of  achievement, and certainly not of success, but of a chance. You may fail a hundred times, but that will only make victory sweeter. 

I encourage you to visit the Divergence IndieGoGo Page. I know I’ll be watching it with rapt attention. 

 

 

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Written by
Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.