DayZ Patch 1.7.7 Patch Brings Some Welcomed Changes

DayZ Patch 1.7.7 Patch Brings Some Welcomed Changes
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DayZ staff modder R4Z0R49 updated the mod’s official forums with the latest build notes for patch 1.7.7. Those who play the game quite often, or attend PAX East Q&A panels, will find several long-awaited changes in the build. Features such as the ability to combine mags (finally!), reduced slots for carrying fuel, and an increased compass size so you can actually read degrees will be available in 1.7.7. R4Z0R49 also mentioned that the chance for zombies to ignore unconscious players is in testing.

Oh and the best part: goats now have their own meat. Happy hunting!

Take a look at the full list below:

[Prerequisites] New mission file downloaded from (http://www.silentspy…sion-generator/)

[Prerequisites] Battleye filters must be updated manually by server admins.

[NEW] – Removed annoying “re-arm” option from actions menu

[NEW] – Added Clear ground to crash sites (http://i.imgur.com/uVDfGym.jpg)

[NEW] – Models and textures for mutton.

[NEW] – Seperate meat for goats, same blood regen as mutton.

[NEW] – Can now combine magazines.

[NEW] – Added new loot & table for church.

[NEW] – Added new food and drink items (only found in supermarkets).

[NEW] – Added model for a dropped map and watch.

[NEW] – Weapon MakarovSD (Military, Military Special).

[NEW] – Weapon RPK_74 (Mi8 Helicrash).

[NEW] – Vehicle Damage in Percent (With a Toolbox).

[NEW] – 5L Fuel can takes 1 inv slot.

[NEW] – Zeds can now push players to the ground when attacked from behind.

[NEW] – Bigger Compass (You can see the number of degrees).

[NEW] – Added auth retry system to make sure clients are authed before they spawn (should stop seagull issue).

[NEW] – Added force end mission for players joining with wrong version/failed auth. (Will replace timout later).

[FIXED] – Vehicle Repair/Refuel should now always work correctly.

[FIXED] – M107 & AS50 Lock on system removed.

[FIXED] – Humanity skin change can now change during game play in all directions. (No longer have to die to change from hero to normal to bandit and vice versa)

[FIXED] – StudyBody should now work

[FIXED] – Crashsite loot should now spawn correct for all types of Crash model.

[FIXED] – Hero Skin teleport issue.

[FIXED] – BAF Bags so they don’t set on fire. :-) (no moaning it was a bug)

[FIXED] – Updated timeout timer from 40 secs to 60 secs, Should allow lower end system to keep up. (Something went wrong, please disconnect and try again!)

[UPDATED] – Reset action alert of zeds, Zeds hearing from actions is now reset back to 1.7.5.1 (Max sight/hearing from movement forced to 80 meters)

[UPDATED] – Updated rabbit to drop 2 raw food items. Lowered hp gain to Raw – 200 each / Cooked – 800 each.

[UPDATED] – Moved anti teleport system to mission. Server admins can choose to enable/disable. (See prerequisites)

[UPDATED] – M107 lowered chance in loot tables.

[UPDATED] – AS50 lowered chance in loot tables.

[UPDATED] – ALL loot table weights have been updated.

[UPDATED] – Updated Czech, German, Spanish, French and Russian stringtable.

[UPDATED] – CrashSite Loot should now represent each type of model more. ((“MilitaryWEST”,”HeliCrashWEST”) Two new crash site loot tables)

[UPDATED] – Zed spawn timer to 5 mins from 2 mins this should allow an area to be cleared of zeds before more spawn.

[UPDATED] – Readded Save option to tent and vehicles this is a fail save option. (Due to a small amount of servers reporting issues with tents saving. With no info for us to recreate we readded this option to save tents/vehicles)

[UPDATED] – Zeds overall dmg has been updated per hit/per zed (Max possible dmg if headshot = 1200 blood, Max body dmg = 600 blood, Legs = 100, Hands = 50)

[UPDATED] – Bleed from zed attacks will now only happen if the initial dmg is above 0.7 or the zed gives a head shot. (should reduce the amount of bandages needed)

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3 Comments

  1. sounds great needed some of those fixes and updates
    cheers guys

  2. bro hello i like you do it with the path its fucking awasome but i has to regreat something you made the zeds way to OP (over power) how its really really hard lose them even in the woods i think u need change that i think its the only thing u should put it like the last version
    Thanks

  3. I like the update except for two things; 1. the zombies are over powering. 2. Jerry cans cant be used. (please fix this)

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