DAYZ Early Access Explodes

DAYZ Early Access Explodes

It’s safe to say that DayZ has had a very good New Years. The Standalone version of the game was launched on Steam on December 16th, and has rocketed In popularity, remaining at the top of the Best Sellers list throughout the fabled Steam Holiday Sale…despite going for its full price the entire time;

“The initial weeks of the DayZ Alpha were really busy despite the holiday season. We’ve received incredible support from you, DayZ users, with over 875 thousand copies of the game sold in just three weeks and thousands of useful posts and reports that already led to some notable game improvements during the holiday period with much more to come in 2014. The level of support and confidence we have received from the DayZ community makes us even more dedicated to the game than we were in the past 16 months of DayZ standalone development.”

While the popularity of the DayZ Mod was always well known, it is wonderful to see the standalone version of the game off to such a good start; heavy investment now will only push the project further and further forward in the Alpha stages.

As they do move forward in Early Access Alpha, the team behind DayZ plan to address many of the core features in the game;

“In the short term, we’re going to focus on the most critical problems you’re experiencing atm and at the same time we’re going to work on the road to the DayZ Beta. We’re going to re-evaluate the roadmap plans in the second half of January but here is a list of the existing top priorities on our to-do list to make DayZ really meet or hopefully exceed your expectations:

Server performance, stability and security
Animals & hunting
Cooking & gathering resources
Playable user customizable vehicles
Player created constructions in the environment
More complex interactions with the environment and crafting options
Streamlined user actions and interface
Control and animations expanded and improved for fluidity
Upgraded graphics and physics engine (including ragdoll, etc.)
Support of user mods and more flexibility for user hosted servers and game types”

Stay Tuned for more updates about the progress of DayZ Standalone. I’f you’d like to learn more about the game, the team behind it, and what to expect from DayZ moving forward, don’t hesitate to check out the DevBlog.

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Editor-in-Chief of With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.