DayZ Dev Blog Previews New Additions

DayZ Dev Blog Previews New Additions

The latest DayZ Patch has been pushed back quite a ways, and while this weeks weekly update did continue the bad news that anew patch wouldn’t be moving to stable release, the weekly discussion did reveal some new images, and ideas of where things might be going;

Another week for the team pushing towards a stable release. We considered releasing a version to stable branch mid week during maintenance, however there were still two serious issues to fix. The first was related to the testing architecture not being suitable for the large number of servers we were supporting on experimental, and the second related to the invisible zombies and players.

A larger focus seems to have been pushed towards long term survival, particularly in regards to fire and cooking:

A Makeshift Oven

One key area for our survival focus has been cooking and the ability to make fireplaces. In order to do this we have created a new system for dealing with “emissive” textures that allows us to implement a mask for emissive, as seen in the picture above the result can be very stunning. This has been combined with heat haze to produce some excellent results. Players will be able to make normal fireplaces, as well as upgrade them to makeshift ovens

We also got a Sneak Peak of a new Town for us to scavenge and stalk through:

…as well as a look at some new gun models:

Our art team have been extremely busy while we work on fixing the bugs associated with our current build. Focus is currently on supporting the designers with their survival features, such as the craftable PVC bow, fireplaces, and cooking. However we have also continued the excellent work done with weapons models, here are a selection of pictures below showing progress.

There’s even more information revealed in the update Dev blog, including a discussion of arrow physics, animal AI, persistent loot, and improved playability. It’s well worth your time to head over and give it a good read.

Have your say!

0 0
Written by
Editor-in-Chief of With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.