Crest Relaunches Dec. 13

Crest Relaunches Dec. 13

 Eat Create Sleep have announced that they’ll be launching a “Relaunch” update for god sim game, Crest, on 13th December on Steam. This update  is focused on addressing player feedback and expanding the game, as well as refreshing the core mechanics of the game’s original March 2018 launch.

 

Crest offers a unique take on the traditional god sim, where your word is gospel. Players control and guide their followers by issuing commandments written in an evolving pictographic language.

How the player’s commandments are interpreted and remembered is not set in stone. What you communicate and what experiences your followers have with the environment is the basis for their religion. Over time, commandments can develop different associations and completely change their meaning. After all, the followers still have free will, and will sometimes do what they think is best for them, regardless of what you had in mind. Will they love, respect or fear you?

I’ve admired Crest a lot since it’s launch, and it’s great to see the development team revisit the game and make it even better with this relaunch update.

One of Crest’s main mechanics is the association system, which has been heavily retooled and will now allow followers to create associations between events, objects and ideas based on the lives they live, not just those base concepts. Their experiences, fears, and loves will help to create a truly unique story for that civilization.

The “Doctrine” system has also been reworked, and there are a host of other, smaller fixes and updates, like an updated UI, new follower behaviors, re-worked city functionalities, and updated visuals.

A new progression system called “The Book of Learning” is also being added, and will give you a host of objectives to strive for, adding a ton of replayability to the game. a

Crest is available now on Steam.

 

Have your say!

0 0
Written by
Editor-in-Chief of IndieHangover.com. With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.

Leave a Reply