Crazy Dreamz: Best Of – The 1st Crowd-Developed Game?

Crazy Dreamz: Best Of – The 1st Crowd-Developed Game?

Crowdfunding is everywhere, in many forms, but this is the first time I’ve heard of Crowd Development of an indie game.

Crazy Dreamz: Best Of  is out on Steam today, and it’s labeling itself “the first crowd-developed game”.  The reason for this claim is that the game will be giving 50% of its revenue back to the community creators that crafted the levels that make up this best of collection.


Dreamz Studio previously released Crazy Dreamz: MagiCats Edition for free, and one of the goals of the game was to inspire people and give them an avenue to get into coding. There is an easy-to-use tool withing the game that allows players to create their own levels,  entirely new enemy behaviors, and more all through an inclusive visual interface.

In most cases, I think the story would have ended there, but not so for Crazy Dreamz.

More than 20,000 levels were submitted by the community. People clearly loved the freedom to create this platform offered, and so Dreamz Studio wanted to tap into and reward that passion. Crazy Dreamz: Best Of is a collection of the 100 best-rated community made levels, slightly tweaked by Dreamz Studio team, and packaged with a graphical overhaul.

We made Crazy Dreamz not as a simple educational tool, but as something that would inspire players to go beyond the basic tutorials and begin to craft genuinely inventive gaming experiences. We wanted to show people what can be achieved once you understand the logic of coding… When we saw how impressive some of the community levels were, we wanted to find a way to thank people for their hard work. By working with the community to polish and package up their levels into an all-new game, we’re able to set our players on their way to becoming professional game developers, and reward them with their first games industry paychecks!” – Thibault Louis-Lucas, founder of Dreamz Studio

Personally, I think this is an incredibly cool idea. Paying people for making content for a game is a pretty cool opportunity for some one looking to dip their toes in the water of game development.

I’m actually suprised that more game’s haven’t at least approached or experiemented with this idea. When you look at how much is on Steam Workshop and Modding platforms, its suprising to me that developers would try not only to repackage this as official content, but also reward the people that made it. Seems like a Win-Win to me.

What do you think? See any pitfalls we may have missed? Let us know in the comments below!

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Editor-in-Chief of With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.