Heart. Papers. Border. is an optimistic game casting you as a travel blogger. It explores the idea of travel, immigration, and borders in a hopeful way, has a great foundation to build on and is currently on Steam Greenlight.
Posts Categorized: Development
Project Dogmeat, currently being developed by Pilone Consulting, could be a valuable tool to help small indie teams find their audiences.
We are pleased to be able to host Lucy Blundell’s recent postmortem of One Night Stand. She talks about some of the hurdles she had to overcome, surprises she encountered, and what’s next.
Yesterday in a Kickstarter Update, Ice-Pick Lodge revealed a new playable “demo teaser” of a form for Pathologic, the Surrealist survival RPG successfully Kickstarted in 2014. If this seems somewhat cryptic, welcome to Pathologic, and get ready for some clear-as-mud Russian Surrealism. The Marble Nest is now available to Kickstarter backers who backed at the… Read more »
YoYo Games finally revealed more substantive details about Game Maker Studio 2, the new version of their game development tool.
Before INVERSUS’ launch on August 16th, we talked with Ryan Juckett about how he worked with negative space, level design, and what brought him to independent game development.
We recently reached out to Dean Razavi of Razbury Games with the idea of him providing us with five tips on using RPGMaker. Dean is the developer behind Vidar, and has taught/is currently teaching RPGMaker and Quest Design through PlaycraftingNYC. We figured that if there was someone to gain insight from on what goes into an RPGMaker game,… Read more »
Yesterday, Mode 7 Games released a fascinating look into the development process of SMAC Game’s Tokyo 42, on which they are acting as publisher. This took the form of a 16 minute behind the scenes interview with Sean and Maciek Strychalski, the fraternal team of developers creating Tokyo 42: It’s very cool to see the work… Read more »