Playcrafting is offering an 8 week class this summer, starting in June in Boston, that will teach you the ropes of Unity, and see you making four different games.
Posts Categorized: Development
Heart. Papers. Border. is an optimistic game casting you as a travel blogger. It explores the idea of travel, immigration, and borders in a hopeful way, has a great foundation to build on and is currently on Steam Greenlight.
Project Dogmeat, currently being developed by Pilone Consulting, could be a valuable tool to help small indie teams find their audiences.
We are pleased to be able to host Lucy Blundell’s recent postmortem of One Night Stand. She talks about some of the hurdles she had to overcome, surprises she encountered, and what’s next.
Yesterday in a Kickstarter Update, Ice-Pick Lodge revealed a new playable “demo teaser” of a form for Pathologic, the Surrealist survival RPG successfully Kickstarted in 2014. If this seems somewhat cryptic, welcome to Pathologic, and get ready for some clear-as-mud Russian Surrealism. The Marble Nest is now available to Kickstarter backers who backed at the… Read more »
YoYo Games finally revealed more substantive details about Game Maker Studio 2, the new version of their game development tool.
Before INVERSUS’ launch on August 16th, we talked with Ryan Juckett about how he worked with negative space, level design, and what brought him to independent game development.
We recently reached out to Dean Razavi of Razbury Games with the idea of him providing us with five tips on using RPGMaker. Dean is the developer behind Vidar, and has taught/is currently teaching RPGMaker and Quest Design through PlaycraftingNYC. We figured that if there was someone to gain insight from on what goes into an RPGMaker game,… Read more »