Boston FIG introduces FIG Talks

Boston FIG introduces FIG Talks

We got some news recently about a new venture from the folks behind the Boston Festival of Indie Games. FIG Talks will be coming our way with the new year, and have a lot of promise in offering indie developers some insight into some often unexplored areas of Development:


The Boston Festival of Indie Games is excited to announce that an all-new event, FIG Talks, will take place on January 16, 2016 at the Microsoft New England Research and Development Center! … FIG Talks is aimed at designers and developers, and for people who are interested in getting started creating games of their own. The talks will feature three main tracks:

  • Game Business: Challenges bootstrapping your studio; crowdfunding tips, tricks, and warnings; working with publishers; and how to make a living in the games industry.

  • Game Design: How to playtest a digital or tabletop game to success, presenting a game design methodology or framework, designing for narrative and designing for technical challenge, or even designing “serious” games.

  • Game Development: Workshops on particular engines or tools, technical reviews, intro to game development, game development tools, or anything else related to development.

More information can be found here, and if you are a party interested in being a Speaker at this event, you can fill out this application. Deadline for these applications is November 15th.

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Editor-in-Chief of With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.