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One of the first games I previewed at this year’s Boston Festival of Indie Games was Legacy of Svarog, a game I’d never heard of, had no idea what to expect of, and was intrigued by right away.

Legacy of Svarog is a “3D Action RPG and Adventure Game hybrid based on Slavic Mythology”, and game me massive nostalgic reminders of my time playing Mount & Blade. This is because of the combat, which I think is a high point of this game. While thereare magical elements, the combat in Legacy of Svarog felt incredibly realist and rewarding.

 

 

Combat was very much a risk-reward management affair. Different weapons had different strengths and weaknesses, and you had to know when to push and when to fall back.

For example, on my second attempt at the BFIG Combat Challenge, I chose to fight with fighting claws. They were much quicker than the warhammer I used on my previous attempt, but had next to know ability to block. I had to duck in, deliver a flurry of blows, and then duck out before being mobbed by the AI Enemies.

These enemies also impressed me, as they seemed to do the exact same thing, adjusting to my fighting style, working together, and taking advantage of my mistakes. I was even told by one of the developers that this had been tuned down for the demo, and in the game they would be far more cooperative and ruthless.

 

 

While I didn’t get a chance to play the narrative demo they had on display, the idea of a Slavic fantasy adventure gets nothing but excitement from me.

The only real critique I had of Legacy of Svarog in my game time was the graphical quality, and the overabundance of spell bloom effects, which made it quite difficult at times to see where the enemies were or what my opponents were doing

 

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