BFIG Spotlight: Anamorphine

BFIG Spotlight: Anamorphine

I’ve seen Artifact 5’s Anamoprhine before, but never had a chance to actually sit down and experience it. The game has changed drastically since we first started paying it heed two years ago, but that’s not a bad thing. As it stands today, Anamorphine is a beautiful, moving experience, brimming with symbolism and emotion, all without uttering a single word



Anamorphine is a surreal exploration game about the a relationship that has ended. Plagued by your past, you’re trying to piece together what happened and where things went wrong through a surreal landscape of forced perspective and symbols.

Explore the past as you resolve the present in Anamorphine, a surreal adventure of rendered emotions. The player journeys into the mind of the main character in post-traumatic denial, as his subconscious pushes him to face his past – or be consumed by it….

While the visuals of Anamorphine, even in its early stages, had always jumped out and impressed me, it was the music that impacted me the most when I finally had a chance to play the game at the Boston Festival of Indie Games this year. There’s no dialog, no exposition and very little in terms of sound effects. Instead, your ears are filled with melancholy cello music. Beautiful in its own right, the music takes on extra meaning in Anamorphine, as Elena, the other half of this failed relationship, was a cello player and this is meant to be her music.

This is a fantastic mixing of narrative and soundtrack that only draws you deeper into the story and the experience. Hearing this music while walking through a luminescent forest that turned into a concert hall was both a very calming, and concerning experience. Like Mendel, this was a game that provided sanctuary from the chaos and confusion of the convetion floor, however, you could feel the longing, the loss, and something somewhat sinister behind the visuals and music of Anamoprhine.

Though only a quick preview, this foray into the surreal mindscape of Anamorphine has left hungry and eager to see more of the game as it nears completion.

You can learn more about Anamorphine on the game’s website and development blog.

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Editor-in-Chief of With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.