Banished Answers Some FAQ’s.

Banished Answers Some FAQ’s.

This week, Luke Hodorowicz of Shining Rock Software put out a FAQ of some of the eager inquiries he has been receiving about Banished. Banished is a strategy game that is set to be released on February 18th. The FAQ answers a lot of nitty gritty information, like where you’ll be able to get the game, the specs you’ll need to run it, as well as some other house keeping items:

Lately I’ve been getting a lot of email and questions about the game that have answers scattered around, but they aren’t easy to find. So with that in mind, I’ve put together a place for frequently asked questions to be answered.

Here’s the answers to the most common questions I’ve gotten lately. I’ll add more as they come up.

When will Banished be available for purchase?

  • Banished will be released on February 18th, 2014

How much will the game cost?

  • The game will cost $19.99 USD.

Where can Banished be purchased?

  • You can buy Banished here on the Shining Rock Software website through use of the Humble Widget. You’ll get a DRM-Free version, as well as an optional Steam key. You can also buy it fromSteam, the Humble Store, or

How big is the download?

  • The DRM free version is around 105 megabytes. The Steam version is slightly bigger.

What are the system requirements to play Banished?

  • Minimum:
    OS: XP SP3 / Vista / Windows 7 / Windows 8
    Processor: 2 GHz Dual Core processor
    Memory: 512 MB RAM
    Graphics: 512 MB DirectX 9.0c compatible card (SM 2.0+)
    DirectX: Version 9.0c
    Hard Drive: 150 MB available space
    Sound Card: Any
    OS: Windows 7 / Windows 8
    Processor: 2 GHz Dual Core processor (or greater)
    Memory: 512 MB RAM
    Graphics: 512 MB DirectX 10 compatible card
    DirectX: Version 11
    Hard Drive: 150 MB available space
    Sound Card: Any


Is the game available for Mac or Linux?

  • Banished is currently only for PC’s running Windows. However, I’d like to make Mac, Linux, and SteamOS versions in the future.

Can I mod the game?

  • A mod kit is is being worked on and will be released sometime after Banished goes on sale. The initial version of the game won’t have mod support.

What languages are available for the game?

  • English is currently the only supported language. When available, the mod kit will allow the community to create translations and language packs.

Can I beta test the game?

  • Since the game is close to release and ready to be shipped, I have no need for more beta testers. After release I’ll be pushing test patches and content into a beta branch on Steam before they go public to everyone. At that point I’ll be happy to have help making sure the patches, the mod kit, and new releases function properly.

Will there be more features added to Banished in the future?

  • It’s possible, but undecided at the moment. I have a lot of ideas for expansions but I also want to prototype and make new games as well. The focus after release is going to be on the mod-kit and ports to other platforms. After that’s done I’ll decide what’s next.

Does the game have multiplayer? Will it ever have multiplayer?

  • Banished does not have multiplayer. The code for Banished wasn’t built with multiplayer in mind, so it’s very unlikely that it will be added in the future.

Can I make videos of Banished and put them on YouTube and Twitch? Can I monetize the videos?

  • Yes. Shining Rock Software gives permission for the players of Banished to make videos of gameplay and publish them to YouTube, Twitch.TV or other similar video services. You are free to monetize the videos through partner programs that allow advertisements.

You can check out the FAQ directly here, as well as keeping your eye on the Shining Rock Software website for more info on the impending release. I’d also particularly suggest reading his piece on finishing this project.

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Editor-in-Chief of With a soft spot for epics, sagas and tales of all types, Jacob approaches games as ways to tell stories. He's particularly interested in indie games because of the freedom they have to tell different stories, often in more interesting and innovative ways than Triple A titles.