Yesterday, Epitaph launched on Steam Greenlight. The one part strategy, one part real time fighting game charmed us at this year’s Boston Festival of Indie Games, and we’re glad to see it creeping closer towards our Steam Library.     Epitaph is a tactical fighting game that combines the thoughtful strategy of games like Fire… Read more »


The Boston Festival of Indie Games is once again holding a January series of talks about independant game development. Introduced last year, the FIG Talks are “aimed at designers and developers, and for people who are interested in getting started creating games of their own”. The 2017 FIG Talks will be taking place on January… Read more »


Yesterday in a Kickstarter Update, Ice-Pick Lodge revealed a new playable “demo teaser” of a form for Pathologic, the Surrealist survival RPG successfully Kickstarted in 2014. If this seems somewhat cryptic, welcome to Pathologic, and get ready for some clear-as-mud Russian Surrealism. The Marble Nest is now available to Kickstarter backers who backed at the… Read more »


Last night, the 2016 Game Awards took place, full of pomp, forced commercialism and a very strange promotional razor-transformer man. We wanted to take the time to recognize a few of the Indie Game winners from the evening. That Dragon, Cancer, created by Ryan and Amy Green, won the Games for Impact Award (which was… Read more »


Our interview with Amélie Vinay of Redlock Studio, Lead Character Artist on Shattered: Tale of the Forgotten King. We talk about the unique challenges of working simultaneously in 2D and 3D space, and telling a story through character.


Registration for the 2017 Global Game Jam is now open to all developers, be they professional or hobbyist, interested in jamming with the rest of the world on January 20th through the 22nd, 2017. Interested parties can register as jammers here. There are already thousands of people signed up, and you can keep an eye… Read more »


Last week (Turkey Day tryptophans put us a little bit behind, okay?), Red Hook Games published an incredibly in depth and informative look at the life of Darkest Dungeon thus far, and what the road ahead looks like for the Lovecraftian Insanity Simulator. The main impetuous for this reflection was the fact that Darkest Dungeon… Read more »


What does Stardew Valley teach us about our heritage, ourselves, and our past? Danielle takes a look at how the choices and relationships in Eric Barone’s RPG make the game much more than just a farming simulator.